原型模式(Prototype)

概述:

原型模式(Prototype)是创建型模式的一种,其特点在于通过“复制”一个已经存在的实例来返回新的实例,而不是新建实例。被复制的实例就是我们所称的“原型”,这个原型是可定制的。

适合场景:

原型模式多用于创建复杂的或者耗时的实例,因为这种情况下,复制一个已经存在的实例使程序运行更高效;或者创建值相等,只是命名不一样的同类数据。

模式架构简单代码实现示例:

<?php

interface Prototype {
    public function copy(); 
}

class ConcretePrototype implements Prototype {
    private  $_name;
    public function __construct($name) { $this->_name = $name; } 
    public function copy() { return clone $this;}
}

class Demo {}

// client
$demo = new Demo();
$object1 = new ConcretePrototype($demo);
$object2 = $object1->copy();

简单场景示例:

假设有一款‘文明’风格的游戏,可在区块组成的格子中操作战斗单元。区块分:海洋(sea)、平原(plain)、forest(森林) 我们允许用户允许用户在完全的不同的环境里选择。

<?php

class sea{}

class EarthSea extends sea{}

class MarsSea extends sea{}

class Plains{}

class EarthPlains extends Plains{}

class MarsPlain extends Plains{}

class Forest{}

class EarthForest extends Forest{}

class MarsForest extends Forest{}

class TerrainFactory
{
   private $sea;
   private $forest;
   private $plains;

   function __construct(Sea $sea, Plains $plains, Forest $forest)
   {
       $this->sea = $sea;
       $this->plains = $plains;
       $this->forest = $forest;
   }

   function getSea()
   {
       return clone $this->sea;
   }

   function getPlain()
   {
       return clone $this->plains;
   }

   function getForeast()
   {
       return clone $this->forest;
   }
}

$factory = new TerrainFactory(new EarthSea(), new EarthPlains(), new  EarthForest);

var_dump($factory->getSea());
var_dump($factory->getPlain());
var_dump($factory->getForeast());

//输出
//class EarthSea#5 (0) {
//}
//class EarthPlains#5 (0) {
//}
//class EarthForest#5 (0) {
//}

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